Returning From Hiatus
Here I am, back from my time off from blogging. Let me just start by saying, I did much of nothing outside of necessary web design work, and some of my online gaming. Boy was it a joy. Needless to say I did next to nothing that I had planned on. I have set up two templates for the review's site though, so I can get some new reviews uploaded soon. I have the text of the reviews, and now the templates (for two movie categories); so, it's just a matter of putting them together and grabbing the Amazon.ca code for the sales portion.
As for writing I did nothing. Catching up on newsletter emails I got nowhere. The game as I said progressed some and I have a few ideas floating around for the future. The players are dealing with some things now, and getting some idea of where things are going and how things are going to be. The story is shaping up excellently on several fronts as well as, I think, building in some good opportunities for the players to do their thing and stretch their playing skills.
On the art front I did spend a little bit of time in Daz3D. I was toying with the presets for PW Ghost, a shading/surface program plug-in for those not familiar with the name. First I used it on the very Casper-like ghost figure that I picked up in some pack of figures or other. Then I had a bit more of a dramatic idea. I opened up the faerie forest within the V3 Basic freebie. It has a scene that has everything in place. In it Victoria has a glowing light raised above her open hand. There is no object there to account for the glow from the light, so I put in a sphere, and then made it semi-transparent and textured with the PW Ghost.
(Sorry no music ads today.)
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