In the Mood 2
Sorry for the delay. Nobody would have wanted me to have blogged yesterday. Let's just say that it was one of those days and leave it at that. So here I am, ready and raring to give you part two.
Characters. As with everything where characters are concerned, there are two sides to the issue of mood. First there is the mood the characters evoke by the way that they are. This might seem to tie in more with what should be be in part three next time, talking about the player and mood, but I'm thinking of things a little different. An obvious example is the tragic character pretty much immortalised by the mutant hero (HA! You thought I was going to say vampires!) who strives to protect the very people who usually hate him. Another character is the spell caster. They are usually learned people relying on brains over brawn, the brains that can not only weave spells, but learn new ones, or at the best make new ones. They bend the world to their will. Definite mood to be found there.
Second is the mood that is a part of the character. The melancholy of being different and never fitting in is a part of many kinds of characters. The anger of being used to further someone else's goals unwillingly is another. Then there is the elation of calling upon a power greater than your own, such as magic, or some special inner wellspring that hardly no one else has, or maybe the best, for the character anyway, having your prayers answered by your deity. These are all in addition to, complicated by, mixed with, and skewed by the moods of the character as a person while they go about doing all the things that make our games what they are. Next time, and hopefully on time (4 days from now), I'll get to the players.
Mood: A million times better than yesterday.
Music: Hallelujah by Jeff Buckley and Crazy by Gnarls Barkley.
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