Horror Witches Rising
I started writing this first new entry after the May hiatus without even looking to see if I had already written an entry for this date. I was last writing about role-playing games and magic systems. I may return to it, but first I wanted to inject some horror back in and make this an entry true to the Horror on Hump Day nickname. I came back to the topic of magic again recently when I started considering a project about witches. The type of project doesn't matter since it may never happen in that format, and if it does it will be low on the work priority scale below even my slow burning role-playing game work. Before I get to the witchy goodness I want to point out the great thing about RPG work is stories that don't work out, or I don't have time for, work well as scenarios in an RPG session(s) and the research for the games works just as well for stories.
Witches. I'm talking about nasty, vile-hearted, selfish, devil-worshipping witches, horror witches. The wart-nosed old hag comes to mind, but is actually of less use. Really, when supernatural events start happening and children are found ritually slaughtered everyone looks to the hag. Let's also ditch the broom unless this is a historical setting. Honestly, flying on a broom has become something done by cute girls in countless anime. Looking back at historical legend let's also ditch crazy things like houses with chicken's legs running around. Now, again, horror witches. They may sign a pact with the Devil, including giving up their first born, or they may be unaffiliated and truck with whatever forces they wish if any at all. Familiars are good, but they need some consideration regarding their apparent connection to the witch.
In a story a character, male or female--witchcraft isn't sexist--with an animal hanging around all of the time is a dead giveaway. To keep the witch's identity a secret distance events involving the familiar. The witch might be revealed when the beastly companion feeds, using the witch's teat of course. Somewhere on the witch is a superfluous nipple--aureole not included--or even a short tentacle upon which the familiar suckles blood and magical energy, part of the witch's soul, or some other intangible. Here's an odd bit of folklore I discovered when researching for "You Accused the Wrong Woman" for Killing Time - Horror E-Rag™. One method of detecting a witch involved making a cake using urine from a victim of the witch. The victim would see the witch after smelling the vapours from the hot cake, or if not then, after having eaten some of the witch cake.
Mood: enchanted.
Music: Witch Hunt by Stratovarius and Season of the Witch by Vanilla Fudge.
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Labels: hiatus, history, horror, Killing Time - Horror E-Rag™, lore, research, role-playing games, supernatural, The Devil (figure), time period, witches
1 Comments:
I'm definitely down with that! I write tons of horror stories about witches. Yes, ditch the broom.
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