Scareless Horror
One of the distinct qualities of the horror genre is that it does not strictly have to rely on actually causing the emotion for which it is named. A crime novel cannot be without a crime in it. An action movie must have action. A science fiction role-playing game has to have science--though admittedly it need not be fictional science, the fiction stemming from either plot or character or the fact the gaming isn't real is sufficient.
Horror can have no scares for the reader or viewership. It can have no horror for the characters involved. What it needs is to have certain elements. A good example of this is the current trend with vampires. For these stories to be, say urban fantasies, they would have to have certain tropes that make it fantasy. This would cause its own problems since much of what describes fantasy is rooted in medieval or Tolkienesque fantasy.
Certain character types just scream horror (or fantasy) even if they engage in drama or action or comedy. Sometimes these rise to the level of cross genre, other times they do not. This seems to be very true of drama. There are no cross-dramas. Drama is integral to anything and everything that is dramatic or a dramatisation. So too is horror except in a pseudo form of reverse. This makes for great versatility and draws in a larger audience, which is good for all involved.
Mood: harried.
Music: Coming Soon by Queen and Black Lodge by Anthrax.
Or get MP3s. | Buy these at Amazon.com Click Images to Buy CDs | Or get MP3s. |
Labels: elements, fantasy, genre, horror, role-playing games, science fiction, Tolkien, vampire
0 Comments:
Post a Comment
<< Home