Wednesday, September 10, 2008

Anatomy of a Horror Setting #2-15: In All Things Balance, Or Not

The presupposition has been put forward that in a horrific magical setting there will be a moderate to great discrepancy in the quantity of evil versus that of good. This is especially true as it pertains to non-human beings. What has not been discussed yet is a matter of balance in the quality of power between good and evil, and to a lesser degree human and non-human. In the psychic horror setting there was frequent discussion about the balance of power. The power between the two moral sides was equal for the most part--there were no non-humans, negating that issue. Balance was something considered at practically every stage due to the great flexibility of the powers. This begs the following question. Why is there no talk of balance in the magical horror setting?

Magic is essentially an unbalancing thing. This is especially true of a world where the rules of science and physics hold sway. Since magic is an external force its limitations are not all that limited in terms of what it can accomplish. The actual limitations it has tend to be in knowledge, rather than power--though need not always be. For the sake of drama and conflict there are times of greater power upon which great miracles of light or darkness can be enacted, even when power is normally an issue. These high times of magic are used more often for evil. Good and beneficial acts mostly have low power requirements, or they are geared toward undoing evil magic. The horror nature of the setting also predicates that greater amounts of good energy are required to undo evil things.

The inclusion of non-human beings in a magic horror setting also needs to be inherently unbalanced overall. For them to be less powerful than humans, in the realms of magic specifically, puts them in a role as minion. This has its place, and numbers can make up for a lack of ability. When they are more powerful, such as when they are full-fledged devils, it puts them in the role of lead threat if not actually lead villain. These powerful positions call for them to be powerful, obviously, but beyond that can even require them to be a named individual. This means they are a renowned and specific creature, at least beyond the Earth. This renown on the surface may be as little as the being’s name appearing in an earthly magical tome, or that its name is whispered among those of power.

Mood: relaxed.
Music: Trouble by Material Issue and Lightning Strikes Twice by Iron Maiden.

Material Issue: International Pop Overthrow
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Iron Maiden: Virtual XI

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Wednesday, April 23, 2008

Anatomy of a Horror Setting #2-3: Evocative Invocations

Let's use the definition, discussed previously, that calling upon some being is Invocation, while calling upon energies is Evocation. This division can also cut a straight well defined line between the requirements for each kind of spell casting. This is a matter of preference and builds specific rules into the setting. To this end the components needed for an Invocation will be verbal components alone. Evocation will require verbal, somatic, and quite often material components. Somatic components involve movement and gesticulations. They run the gamut from inscribing shapes in the air, to specific hand formations, to full body motion like dancing. Material components are such things as wax, incense, and bodily substances ranging from hair, blood, bits of skeletons, and fluids.

If Invocations are the result of the influence of supernatural entities, the first order of business to cast spells by this method requires knowledge or acquaintance with just such a being. How this is done varies by the exact being to be invoked. The first place to look is religion, whether it is the bright spiritual kind or the belief and honouring of malevolent creatures. In a horror setting there is unlikely much of a call for angels or friendly god figures to be involved. Though it shouldn't be written off for all settings. Trucking with higher powers can be frightening even when dealing with the benign if only due to the otherworldliness. Of course also such higher powers may hold characters to difficultly high standards and as such drive the story in that manner.

Evocations on the other hand may be much more almost mundane to deal with. Putting thoughtless, and potentially moral-neutral energies, to use removes a lot of certainty and fear from the equation. This is something easily mitigated by the kinds of material components required. For instance ritual sacrifice may be required, to obtain and to prepare a material component, or as some kind of catalyst, if it isn't actual part of the energies being evoked. There may also be a less tangible material component, that being time. Many are the rituals that must be done at a certain time, whether it be a phase of the moon, the alignment of celestial bodies, or a time restriction such as before so long has passed. This is all without dealing with the horrific dimensions of what spell is cast.

Mood: indecipherable.
Music: Legions by Stratovarius and Slice of Your Pie by Motley Crue.

Stratovarius: Visions
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Motley Crue: Dr. Feelgood

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