Role-Playing Game Run Down
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Labels: balance, character, design, elements, Kevin Siembieda, role-playing games, rules, simulation, verisimilitude, writing
R.G. Male is a writer of horror, sci-fi, and miscellaneous dark fiction. See his chaos of thoughts on his craft, the industry, and his favourite hobby, pen and paper Role-Playing Games. Not to mention general train of thought.
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Labels: balance, character, design, elements, Kevin Siembieda, role-playing games, rules, simulation, verisimilitude, writing
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Labels: balance, change, fantasy, fantasy setting, pace, psychic setting, role-playing games, setting, tension
The presupposition has been put forward that in a horrific magical setting there will be a moderate to great discrepancy in the quantity of evil versus that of good. This is especially true as it pertains to non-human beings. What has not been discussed yet is a matter of balance in the quality of power between good and evil, and to a lesser degree human and non-human. In the psychic horror setting there was frequent discussion about the balance of power. The power between the two moral sides was equal for the most part--there were no non-humans, negating that issue. Balance was something considered at practically every stage due to the great flexibility of the powers. This begs the following question. Why is there no talk of balance in the magical horror setting?
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Labels: balance, creatures, evil, good, higher powers, horror, magic setting, monster