Wednesday, February 16, 2011

A Thousand Hacking at the Branches

Henry Thoreau is attributed as saying, "There are a thousand hacking at the branches of evil to one who is striking at the root." It's a quote that I've always found fascinating ever since I heard it from the lips of Captain Howdy in Dee Snider's "Strangeland". I believe the meaning is that it is better to get to the core of the evil and deal with it than waste time with minions. I prefer to twist it around in a kind of reverse. I like the idea of it being about tapping into evil rather hacking away at it to get rid of it. There are thousands brushing against what it is to be evil and amongst them is a true monster. In a recent interview to be posted next month I brought up my dislike of pathetic punk and rabble sort of evil. I have a real taste for the boogeymen the monsters fear.

Every now and again there is a story or a movie where a group of ne'er-do-wells or even outright miscreants are out doing their damage, sowing chaos, and/or generally ruining other people's lives. Then they come into a situation like so many others before, except that this time they will be the victims. There is more than one way for the worse evil to prove that it is worse. It doesn't always have to be the stock answer that they are more violent, more sadistic, or more perverted. Here is where manipulative and insidious is more fun, even if eventually it comes down to a gruesome end for the lesser evil. Another choice I find less than desirable is for the victims to be brought down by their own in-fighting. Some find great satisfaction in that, but I find it wears thin. This leads to one of the defining elements of hard-core evil.

Like anything else, it's easy to overuse it, but I find the worst evil that villains can do is bring out the evil in otherwise good people. It's nothing to make the selfish and the uncaring to commit heinous acts, but if you can make upstanding people willingly do the wrong thing, what they would never do on their own in most other situations, then you're getting somewhere, evil-wise.

There is an unasked question here. Where does the protagonist fit into this story? A lot of the time there isn't one; not in the sense of a hero. Sometimes it may be the least offensive of the victim villains. Some other good person caught in the middle and able to provide a sense of urgency or heightened tension is a good choice. Things can get complicated. That is a consideration to keep in mind. Tying back to last week, it is a more relatable, good, person that provides for a greater anchor to the horror for the audience. Finally, the three-way conflict has its own pros and cons. The dynamic is different, and it affects the warp and weft of the mood, pacing, and character requirements as much as it does the narrative fabric.

Mood: meditative.
Music: Original Sin by Meat Loaf and Instruments Of Destruction by N.R.G.

Meat Loaf: Welcome to the Neighborhood
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Various: Transformers: The Movie [Extra Tracks]
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Wednesday, August 04, 2010

Two Shades of Good

Conflict is not always between good and evil. Sometimes the most gripping or poignant conflict is between people who both think they are doing the right thing. Keep in mind that a lot of villains believe they are doing the right thing. Very few of them believe themselves to be evil. They get downright confrontational if anyone suggests they are doing evil. This does not include the masses of selfish users and takers who flaunt the law simply because they do not think it applies to them or plain do not care if it does, until they end up incarcerated. No, this is about the evil masterminds, when they're not delusional or caricature take over the world types, who want to mould the world into the vision they have for it. This is about the despots, the mafia don, the cult leader, and the countless others who are not introspective enough to see the harm they inflict.

To reiterate, and it may be a matter of opinion--it certainly isn't something to be overused without cause and enough originality--the most exciting conflict, with great impact and resonance is between two forces for good. Some of the excitement is in-built just because it's different. Some of it is because it's harder to decided for which side to root. There is also the matter that the cost and results are different depending on which side is victorious. The audience--been a while since it was said but the audience could be readers of your short story, novel, comic book, or role-playing game or your video, movie, TV show audience--will pick a side and a significant number of them will decry the other side as being in the wrong, if they don't go so far as to equate them with villains. This is true even if there is a three-way conflict including a definite evil person or group.

The three-way conflict gives the most flexibility in crafting a sinuous, whether that is convoluted or not, plot. The sides can play off of each other, go for outright manipulation of each other, and generally get in the way so much that not a one of them can reach their goal. The potential to derail all of their plans could lead to a disaster that none of them wants to see. This in turn will cause one or more sides to reverse course to some degree, switch sides, or pull out--this will be common among the villains who can just try again later or do without that particular victory. The dynamics of the conflict can change dramatically, turning heroes into villains, and turning expectations entirely on their head. The best thing to do in creating one of these conflicts is to make it so that there is a painful decision/aspect to one of the good sides confronting the other good side.

Mood: scrupulous.
Music: Peace Sells by Megadeth and Distant Skies by Stratovarius.

Megadeth: Peace Sells...But Who's Buying?
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Stratovarius: Fourth Dimension
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Wednesday, March 12, 2008

Anatomy of a Horror Setting #17: Like an Open Book

People put on airs, hide behind facades and are a mix of layers that have varying amounts of transparency, even when "viewed" from the inside. What happens when all of the obfuscation is ripped away? What happens when a complete stranger knows more about a person than the person knows about themselves? There's a quintessential quote that says roughly if we knew what everyone around us was thinking would we go crazy or would we be driven to kill each other. Sort of sounds like go crazy or go crazy. Of course such a simplification doesn't indicate when this obviously involuntary sharing of thoughts occurs and seems to be predicated on this situation's sudden appearance. Even then it's hard to justify the results suggested.

There is fertile horror fodder here to be sure though. Looking back to the previous two articles about breaking the horror with too great a body of evidence and too much information there is something of an inverse situation that is possible without harming the mood and theme of the "story" being told. This inversion does though hinge on its own kind of limitation despite that it is breaking out of the mould of the previous limitations. Not just any character can be allowed the wealth of details. This free reign of facts is best left to a singular antagonist in the setting, a sole villain. Horror beyond the obvious frightening images and the moods of unease, gloom, and darkness is about being overwhelmed, outpaced, desperate, and being on the losing side of the odds.

Enter the villain that knows more about the hero than what the hero will ever know about the villain. The element of surprise is the best weapon in any encounter, but is even more pivotal for turning the tide of an uneven encounter. Beyond knowing the hero's past, what kind of person they are, whom they associate with, and other details of the present, what happens when the villain knows the hero's future, what they will do, when they will do it, and even a hint of the result? This must have a limit too, but it can be pretty open ended. The future is always fluid and no sense of it could ever be infallible. Subtlety is an absolute requirement here, but such a scenario could be plenty horrific. It's another possible important if limited proposition in a psychic versus psychic tale.

Mood: level.
Music: The Reckoning by Iced Earth and Archetype by Fear Factory.

Iced Earth: The Glorious Burden (Ltd Ed)
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Fear Factory: Archetype

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Wednesday, January 09, 2008

Anatomy of a Horror Setting #8: Psychic Crime and Villainy

Hello, and welcome to the 200th posting of R.G. Male's Dark Corners.

Up until now these discussions have looked more or less at the large impersonal scale or at society's defenders and champions. The real fun characters of these psychic settings are the villains. They are most fun for the writer, the game designer, and the game master who runs the completed game. Crime and the doing of evil are easier for a psychic than for a normal wrongdoer. This much is a given. The ways to put psychic powers to use in criminal acts range all across the spectrum from petty crime, to white-collar crime, to the most heinous acts some of which are unique to psychics. The one different thing about psychic evil is that amongst all of the kinds of evil out there psychic evil has a common theme. That theme is violation. Except for psychic crimes using only machines, or prognostication, the psychic violates someone.

A truncated list of petty crimes tailored to the use of psychic powers, most notably telekinesis, involves things like petty theft, simple assault, trespassing, and vandalism. A woman's bank machine withdrawal is yanked from the machine before she can grab it. A man beats another man without using foot, fist, or any weapon that witnesses could see. A psychic temporarily disables an electronic lock to enter an office building. White-collar crimes include fraud, bribery, and insider trading each of which can be perpetrated by the use of mind reading or prognostication. Then there are computer crimes committed by technopaths. These psychic manipulators of machines and technology are only one path to the duplication of currently mundane cyber-crime and fraud.

The other path of fraud slips into the realm of the more undesirable psychic form of collecting information, mind reading. At the most harmless level purposely plucking thoughts out of someone is violating them in a molestation kind of sense. Taking this idea further we come to forms of mental manipulation upon a person that anyone would consider seriously violating the victim such as psychic possession. Then there are the ways to use psychic powers to kill such as pain manipulation, crushing hearts, exploding heads, and spontaneous bleeding. Beyond the terrible deaths are the fates worse than death such as induced insanity, being trapped in nightmare filled comas, constant horrific hallucinations, and permanent paralysis for no physical reason at all.

Mood: celebratory.
Music: Tales Of Another Broken Home by Green Day and Kill Devil Hill by Bruce Dickinson.

Green Day: American Idiot
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Bruce Dickinson: Tyranny of Souls

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