Wednesday, June 16, 2010

Your First Born, a Goat, and Three Virgins

Making a pact with the Devil for incredible magic powers sometimes seems like an easy route to power. It can hardly be worth it, even beyond the contract's infernal legalese, where the devil really is in the details. If the pact seeker takes for granted that they are indeed dealing with the Devil then it's hard to deny the opposite side of the coin that one is getting into something that is an affront to all that is holy and the real price comes after the witch's death. Still many deny such an idea as divine punishment or see themselves on the side with any power and do not fear the future. Others consider the stance of the pact granter as claptrap to awe the superstitious or misinformation to prevent the less ardent the acquisition of power. Some just do not care, or as psychology may dictate, look to punish themselves in the long term even as they chase current desires.

The contents of a witch's pact will vary depending upon a host of factors. The first of these would be the intermediary involved. It is the rare witch--we are talking about Satanic Witches so far--that gets to deal with Lucifer himself. There are a variety of powers to be granted either as inborn abilities or as spells, or a mixture of the two. There are additional boons such as familiars and other minions that may be granted. There are costs, often at all stages, but most of them come after the power has corrupted the pact seeker and has driven them to do whatever what was agreed upon. All of these are woven into the contract whether it is written and signed in blood or only enacted upon verbal agreement. Enforcement of the pact will be detailed as well. The pact itself is of course long-winded, impossibly complicated, and intended to be unbreakable.

The costs of the pact includes items meant to ensure the seriousness of the initiate, to humiliate and control them, and items and conditions desired by the pact granter. Giving up the seeker's first born is a common cost that covers all three. Sacrifices may be required at such stages as beginning the negotiations, sealing the deal, and regular intervals thereafter. What is sacrificed may be the same every time or different based on the occasion. It may include animals, children, virgins, any random human life, or more intangible sacrifices--use your imagination. There is also the cost that the witch is indentured to the granter to do as bid at any time. The witch might not be the only one asked to pay. One of the conditions may be the enslavement of others. Or the witch might be tasked to build a cult with an ever-growing number of members.

Mood: hopeful.
Music: A Charge to Keep by Iced Earth and Wicked Witch by Demons & Wizards.

Iced Earth: Framing Armageddon - Something Wicked: Pt. 1
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Demons & Wizards: Touched By the Crimson King
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Wednesday, July 30, 2008

Anatomy of a Horror Setting #2-9: Let’s Get Physical

The topic of physical components for use in spells cast in horror settings has been touched on only briefly so far. Where the spells are cast and the rituals performed can be a very important first step. A first requirement can be an altar. An altar sounds like a pretty specific thing. They are found in churches of all kinds and not just the forte of evil religions or cults. However, for magic, an altar can mean any separate staging area. The area must be properly set up, or ‘blessed’ as it were. Blessing methods range anywhere from special chants or prayers during the construction of the area, to anointing it in blood or other substances, to cleansing it of the exterior world and its energy. The blessings may even need to be kept up regularly.

Returning to physical components there are staples such as virgin’s blood, eye of newt, frog’s warts--anyone can find warts on a toad--wax, and incense. Some spells and rituals may call for holy water. Others call for unholy water. Unholy water is differentiated from the holy kind beginning with the fact that it has ingredients, only one of which is usually human or animal urine. Changing gears there are different roots and herbs. Mandrake root is a good example of an ingredient that has something innately magical about it from the start. Mandrake is said to scream when pulled from the ground. Then there is the magical component, the Hand of Glory. Initially the Hand of Glory was an alternate name for mandrake root. Since then it has become something vastly different.

A magical object known as a Hand of Glory starts with the severed left (or sinister) hand of a criminal, which is often turned into a candle. Symbolically a Hand of Glory might serve the purpose of a cross, Star of David, staff or sceptre, or even a knife. Knives often hold their own purpose and frequently are blessed similarly to altars. A knife need not only be used for bloodletting or sacrifice. What’s left then, aside from a laundry list of ingredients, are the one other common materials of casting spells, narcotics. Often the practitioners of rituals require being in a specific state of mind. Taking drugs, quite often hallucinogens, helps achieve these altered states. This is traditional to the magic of medicine men around the world, but some still see it as a modern, lackadaisical trend.

Mood: pleased.
Music: Too Young to Fall in Love by Motley Crue and Game of Fear by Royal Hunt.

Motley Crue: Shout at the Devil
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Royal Hunt: Paper Blood

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