Wednesday, July 27, 2011

They Need Your Vote, Josh

If you're new to this blog, or just to this particular topic I am writing a blog called On Dark Rhoads™. It is the fictional account of Joshua Rhoads and the haunting of his house. It is more than that though. One aspect of the fictional world Joshua lives in is a fictional political party running the country. Another aspect to consider is Joshua is psychic and does not know it yet. Now, this is what I'm dealing with...

Another decision point has come up in the Joshua's journey. I essentially have to make the decision before the fork in the road appears. Some interesting links have been brought to my attention that afforded some new tweaks to the still forming setting. Some of them have come up in TechStop™ and others may make their way into there. They are not a part of the horror, but at the same time they do add to it and certainly many of them are not nice for people like Joshua. There is nothing to stop me from doing one thing in Joshua's stories and another in the game, but I would like to have that cohesion. So here is the decision to be made. There is the aforementioned political party with sinister intentions. Is it more compelling for Joshua to be aligned with them and learn of the dark side and reject it or to be opposed to them in the first place?

It may be something of a cliché to be party to the party and then learn the error of his ways. They can only be visibly sinister to a small degree or otherwise they would not have the power and influence that they do. At the same time I do not believe there is some dark core pulling the strings but that it is more a matter of an overall dark outlook. Furthermore I intend for them to be the way they are for the good of others. It's not an intentional malevolence and they are not aware of the amount of harm they are creating or the hatred they foster. It's not about any particularly bigotry either--except for political party opposition bigotry where one party despises the other so thoroughly and thoughtlessly--at least not initially until events of other natures start them down that path. It is not a matter then for Joshua to just be readily aware of their malevolence.

At the same time this party is hard line on a number of subjects, which draws a certain amount of ire from different factions, and a general disgruntlement from people who align themselves with the other parties. The drama is a little less starting on the side of right and removes added dimensions such as guilt over Joshua's former affiliations, and anger at first having indirectly been duped and then becoming victim to their burgeoning malice. There is nothing to stop Joshua's affiliation with the opposition party from having its own turmoil, including the party siding with the malevolent one on the topic of people like Joshua. Here what seemed right is no better, but has the option of it being possible to sway their opinion to a more moderate stance and embrace the approaching sea change for everyone's benefit.

Mood: harried.
Music: Trumpets Of Jericho by Bruce Dickinson and Death on Two Legs by Queen.

Bruce Dickinson: The Chemical Wedding
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Queen: A Night at the Opera
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Wednesday, April 06, 2011

Don't Wear Us Out, Josh

Last week I talked about the new Umbral Intentions fiction blog starring and written by Josh Rhoads. There was a couple of spoilers, one worse than the other. Just check back, I won't mention the worst one again if you want to know about it. There was a different discussion about the project over at Inchoate Ascendant titled "Don't Jump the Gun, Pants Kicker" about the actual name of the blog. Since I may want to reference it here today you get to be the first to learn that the blog will be titled "On Dark Rhoads" and not Umbral Intentions--to confuse things worse, as also mentioned last week, the blog is for the This Mental Eventide RPG. Now with that out of the way...

The topic of merit today--and this is the lesser spoiler from last time repeated--is pacing the haunting, or how to parcel out the ghostly events. Being a blog places constraints on the story I will be telling that have less to do with the story that they do with how blogging works. This is of course only on some levels. On others it doesn't impact the story itself. Here again I'm giving things away prematurely. The first order of business is setting up Josh. Who is he on the blog? This is something different than who he is in actuality. He could just jump right in with details on the haunting. That doesn't exactly establish him as someone the blog reading public should believe. So, he begins with an introduction followed by a couple normal slice of life style posts. From there he begins to tell his past encounters and then get into posting about them shortly after the fact.

This second stage of story telling is where the issues begin to crop up. First, the blog is scheduled for Saturdays. Obviously all of the haunting incidents will not happen on just Friday or Saturday. This brings about issues of immediacy, and plays into tension. This is a matter intrinsic to blogging versus real-time interactions like Twitter and Facebook streams. It's just like news reporting where you chose an in-depth look versus greater timeliness. The length of each blog post is a further limit--they tend toward the shorter, especially shorter than full scenes in a short story or novel. There is a certain concision and economy. Another issue is that not every post should be about the haunting. This is important to avoid overload or desensitisation to the creepy goings-on. It also plays into the other important factor.

There is also the matter of pacing the haunting itself. It will progress, it will get worse, and more harrowing as time passes. The haunting must escalate. It will have its highs and its lows as far as the amount of activity. It may be cyclical, or it may be dependant on outside factors such as witnesses. Both will be true actually. Then at the same time the lows will be less frequent and less of a reprieve. Likewise the high activity occasions will be more frequent and more extreme.

The idea that witnesses impact the haunting is typical of real cases, especially when said witnesses are intrusive paranormal investigators who come along and disrupt the haunting either with their equipment, their presence, and most often because the entities responsible for the haunting are shy and do not wish to perform for strangers. There are however different new witnesses who can be brought into the situation who have no detrimental effect on the haunting and in fact encourage it as much or more as the original target. That's all I'll say for now.

Mood: teasing.
Music: Catcher In The Rye by Guns N' Roses and Ghost of Perdition by Opeth.

Guns N' Roses: Chinese Democracy
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Opeth: Ghost Reveries
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Wednesday, March 30, 2011

It's Not What They Think, Josh

If you didn’t know already I’ve been gearing up to unleash a fiction blog. Not just any fiction blog, but one tied to a work in progress role-playing game. There are several issues involved in creating this blog on many levels. The issue I am interested in discussing now has to do with going against expectation. I can't help but spoiler some things. Sorry. Let me start with the basic premise behind the role-playing game. The game is called "This Mental Eventide" and revolves around the emergence of a large number of psychics. A man named Joshua Gavin Rhoads is the author of the blog. He initially hints that he has a secret that he wants to tell everyone but has to build up to it. The secret is the haunting. From there he begins to detail the various happenings. Here's the catch--and the worst spoiler of all. Josh is not haunted. Rather he is being plagued by his own burgeoning psychic abilities.

One of the elements to this setting is that there are no ghosts or earthbound spirits. There are hauntings sure enough, but they are residual hauntings--those are the echoes or events repeating on a loop--or the work of psychics. All in all this makes for a protracted scenario in which nothing is what it seems. There is the possibility that an abrupt turn of face would be off-putting to some. The haunting has to fall within the extent of Josh's psychic abilities. Since he is the cause of all of the phenomena it has to have some meaning to him or otherwise be in character for him. The incidents must be something he subconsciously wants or they happen in reaction to what he feels toward different people and events. Some will be very obvious, but others may seem particularly inexplicable, or at least unfathomable at first blush.

At this stage only one power is evident. Josh must have telekinesis. It covers a myriad of ghostly phenomena that are poltergeist-like in nature. I have an inkling of one of his other powers, but I won't mention it. The development of the game is incomplete so I do not know how many psychic abilities he should manifest, when they will do so, and what if any progression there is between them. Likewise Josh is a bit of a blank canvas. I have certain traits squarely in mind and the rest is open. I do not even know what his profession is yet. One of the keys to a setting like this, and especially these kinds of scenarios involving adults, is that these people have real lives first before the emergence of the fantastical or the horrific. These unanswered questions play into the next topic I want to write about with regard to this project.

Mood: secretive.
Music: Can't Stop Rockin' by ZZ Top and Black Dragon by Luca Turilli.

ZZ Top: Afterburner
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Luca Turilli: King Of The Nordic Twilight
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