Wednesday, August 24, 2011

Make the Introductions, Josh

There are a number of benefits afforded to extended and long-term narratives. The benefit is felt more strongly in the written word than in movies as far as series tend to go, frequently because of a singular author. Of course moving from the page to the screen can pass on those benefits. I have discovered a really nice benefit while writing the posts for the On Dark Rhoads™ blog that I did not anticipate, as much as it makes sense. I can introduce concepts, characters, and any idea I might like to add into the narrative at any point, without getting straight to the point of why it is there. I can hint at its importance, or I can say nothing and just let it stand. Silence on the point can add its own mystique as well. Then I can come back to it when the time is right and the savvy readers will know they've seen it before and have the kind of aha moment that just wouldn't occur or be possible any other way.

This kind of foreshadowing is really appealing from this side of the process. It may not be quite so exciting for the reader, especially previous to the reveal. I just recently introduced a pretty important element to Josh's story in just such an offhand way. I'd like to think that it is mysterious too. People will read it and tell themselves that this simple, almost innocuously boring update has meaning that is not readily important, otherwise why is it there. The question then becomes can I, or any author in a similar situation, have superfluous posts? The answer must be yes. For starters, the idea of a red herring is reliant on giving information that is not actually important, at least to the true advancement of the story's main conflict, and to the characters beyond the time that it has proven false. By the way, the revelation was that Josh does vote for the hidden-evil political party.

Mood: dramatic.
Music: Street Justice by Twisted Sister and Top Jimmy by Van Halen.

Twisted Sister: Stay Hungry (25th Anniversary Edition)
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Van Halen: 1984
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Wednesday, July 27, 2011

They Need Your Vote, Josh

If you're new to this blog, or just to this particular topic I am writing a blog called On Dark Rhoads™. It is the fictional account of Joshua Rhoads and the haunting of his house. It is more than that though. One aspect of the fictional world Joshua lives in is a fictional political party running the country. Another aspect to consider is Joshua is psychic and does not know it yet. Now, this is what I'm dealing with...

Another decision point has come up in the Joshua's journey. I essentially have to make the decision before the fork in the road appears. Some interesting links have been brought to my attention that afforded some new tweaks to the still forming setting. Some of them have come up in TechStop™ and others may make their way into there. They are not a part of the horror, but at the same time they do add to it and certainly many of them are not nice for people like Joshua. There is nothing to stop me from doing one thing in Joshua's stories and another in the game, but I would like to have that cohesion. So here is the decision to be made. There is the aforementioned political party with sinister intentions. Is it more compelling for Joshua to be aligned with them and learn of the dark side and reject it or to be opposed to them in the first place?

It may be something of a cliché to be party to the party and then learn the error of his ways. They can only be visibly sinister to a small degree or otherwise they would not have the power and influence that they do. At the same time I do not believe there is some dark core pulling the strings but that it is more a matter of an overall dark outlook. Furthermore I intend for them to be the way they are for the good of others. It's not an intentional malevolence and they are not aware of the amount of harm they are creating or the hatred they foster. It's not about any particularly bigotry either--except for political party opposition bigotry where one party despises the other so thoroughly and thoughtlessly--at least not initially until events of other natures start them down that path. It is not a matter then for Joshua to just be readily aware of their malevolence.

At the same time this party is hard line on a number of subjects, which draws a certain amount of ire from different factions, and a general disgruntlement from people who align themselves with the other parties. The drama is a little less starting on the side of right and removes added dimensions such as guilt over Joshua's former affiliations, and anger at first having indirectly been duped and then becoming victim to their burgeoning malice. There is nothing to stop Joshua's affiliation with the opposition party from having its own turmoil, including the party siding with the malevolent one on the topic of people like Joshua. Here what seemed right is no better, but has the option of it being possible to sway their opinion to a more moderate stance and embrace the approaching sea change for everyone's benefit.

Mood: harried.
Music: Trumpets Of Jericho by Bruce Dickinson and Death on Two Legs by Queen.

Bruce Dickinson: The Chemical Wedding
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Queen: A Night at the Opera
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Wednesday, December 02, 2009

Facets, Contradictions, and Allegiances

Depth is always one of the elements I strive for when considering characters in role-playing games. Of course this carries over to writing any kind of characters for any story or script. I don't always do it for short stories or novels but I have created characters using role-playing terms and conventions as if I wanted to use them in a game and then used that familiarity with the character to write their part within the story. I recently read a review of a role-playing game and it sparked me to write a note about character diversity. By that I mean the details, the nitty-gritty that differentiate one character from another even though they fit the same social circle, economic strata, and have the same education. What makes one engineer different from another on the same team?

Character diversity can be made by allowing players to select the following. A home country. Political affiliations or leaning toward particular ideals. Additionally there are points where the character differs from the ideas espoused by the party or their group. An immigrant could grow into a new national identity, change politics or move toward a political sub-faction. They could be a part of a guild or association, and from there variegate into a guild-faction. In the context of the game I made the notes for I asked questions like: Is the character part of one nation's military? What is their view of their allies? What is their view of their enemies? Is there competition between units in the same military? Service branch rivalries? How do they compete with other nation's units even when in a united goal?

All of this asks and answers essential questions like what is my character's role in group X, what is it contributing to the local corner of the world, to the country, to the world at large? How does their beliefs shape their style and methodology to their work, job, military service? It speaks to the measure of their character and reveals or further asks how they will deal with situations under stress. When given time. When researching new skills, including magic in applicable settings. When collaborating with others on such skills. Further differentiation might come from another role-playing game approach where a character has their social face and their private face. Not everyone projects their true self all of the time. Even what they do and do not share about themselves could be an important detail.

Mood: disciplined.
Music: Disciples Of The Lie by Iced Earth and Book Of Thel by Bruce Dickinson.

Iced Earth: Something Wicked This Way Comes
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Bruce Dickinson: The Chemical Wedding
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