Surmounting Advantages
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Labels: balance, change, fantasy, fantasy setting, pace, psychic setting, role-playing games, setting, tension
R.G. Male is a writer of horror, sci-fi, and miscellaneous dark fiction. See his chaos of thoughts on his craft, the industry, and his favourite hobby, pen and paper Role-Playing Games. Not to mention general train of thought.
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Labels: balance, change, fantasy, fantasy setting, pace, psychic setting, role-playing games, setting, tension
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Labels: advancement, communication, fantasy setting, history, messengers, role-playing games, setting, speed, spells, time period
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Labels: change, elements, factors, fantasy setting, generations, longevity, role-playing games, society, supernatural, time, vampire
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Labels: AD and D, fantasy setting, genre, magic setting, military, psychic setting, role-playing games, science fiction setting, setting
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Labels: fantasy, fantasy setting, horror, revenge, science, spirits, supernatural, technology
The grand exploration of the world that took place in the Victorian age opened the doors to different stages upon which familiar characters held sway cementing the validity of their imagined reality even as it forced alterations. Wherever the British went they found tales of what could only be faeries and other familiar beings and creatures of legend. There were some differences and occasionally new and strange additions to add to the lore of the day. As with at home there were good faeries and evil faeries though dealing with either was something to be avoided if possible. Of course there were exceptions such as the Brownies, which were reminiscent of the Domovoi or house spirits of Russian lore, at least in terms of helpfulness around the house and farm.
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Labels: empires, fantasy, fantasy setting, horror, legend, malevolent, nature, reality, Seelie Court, Unseelie Court
The Victorian era embraced the mystical even as rational thought, science, and industrialisation gripped Britain, the empire upon which, near the end of that time, the sun never set. This was especially apparent in the love affair with mediums and séances. Previous discussions have considered the impact of speaking with the dead on a horror setting, but the methods of communication were not covered. Séances with or without a proper spirit medium present have a unique flavour. There is a particular phenomena that is associated with séances and mediums that doesn’t see a lot of coverage elsewhere. That would be ectoplasm, oft exteriorised by mediums and the foundation upon which a ghost may build limbs or a body with which to exert itself on the physical world.
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Labels: ectoplasm, fantasy, fantasy setting, horror, mediums, ouija, poltergeists, psychic, pyrokinesis
There is another popular time setting for fantasy stories. It borders somewhat on the modern, but only as a matter context--it’s a matter of scale. It is also a time setting that is conducive to horror. This makes it only fitting that it is a good time period within which to set up horror fantasy works. It is the Victorian horror fantasy period. The Victorian Age is the same as the Industrial Age within enough leeway for the purposes of creating a setting. Any discrepancy is lost due to the fictional aspects dealing with technology in the setting. Even the fantasy elements will pull the setting away from true. There is still some need to watch for anachronisms though. Any anachronisms should be on purpose and fill a horror need, or be part of one of the fantasy tropes.
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Labels: anachronism, fantasy, fantasy setting, horror, location, mediums, setting, time period
Perspective bears a relationship with scale in regards to the setting when considering the story’s location as the specific setting compared to the overall setting. To clarify, the places in which the story takes place are an important factor in horror beyond the world-building concerns of the setting. The creation of a fantasy horror story or setting can hinge on the change from the overview perspective to the immediate perspective of the characters involved. The key word to consider is immediate, immediacy. Horror can only benefit from a sense of immediacy, of urgency. Certainly it begins with and even capitalises on foreboding and a sense of impending doom, but without a follow through it plays itself out. This is where the line between setting and location comes in.
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Labels: fantasy, fantasy setting, horror, location, perspective, psychic setting, setting, time