Super Psychic Power Ability Increase Time
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Labels: abstract, advancement, character, chemistry, psychic, role-playing games, skills, time.
R.G. Male is a writer of horror, sci-fi, and miscellaneous dark fiction. See his chaos of thoughts on his craft, the industry, and his favourite hobby, pen and paper Role-Playing Games. Not to mention general train of thought.
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Labels: abstract, advancement, character, chemistry, psychic, role-playing games, skills, time.
Alchemy at its roots is about purity. The most famous example is the transmutation, or transforming, of base and low value metals into purer, more expensive metals such as silver, and the ultimate goal, gold. The most sought after example of alchemical excellence is the change from the corruptible and limited mortal life to the incorruptible form endowed by achieving immortality. Some Alchemists have even sought to purify the soul or essence or mind. It is in the lower hanging fruit of this school of magic and the spaces between these loftiest goals that most of the practitioners perform their magic. Their foci are chemical, metallurgical, pharmaceutical, horticultural, and enlightenment. Then there is the fusion of magic and the mundane.
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Labels: alchemy, chemistry, horror, horticulture, magic setting, medicine, metallurgy, purity, schools of magic
For the purpose of this setting Conjuration is the creation of something out of the essence of magic, or even by translocation it via magic. On the other side of what seems to be the same coin is Summoning, the translocation of living beings, whether they hail from across the country to across the divides of realities. This is not to say that creatures cannot be fashioned, or drawn entirely from imagination and given form by magic. In fact such a thing could fall under the purview of Conjuration, however such a power might be too strong for a horror setting, despite the obvious perks that would be possible because of it. To digress a moment, a grittier approach would be to modify existing creatures to create monstrosities and other grotesqueries, though that would not be conjuring either.
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Labels: chemistry, conjuration, devils, horror, magic setting, monsters, summoning