Wednesday, August 20, 2008

Anatomy of a Horror Setting #2-12: Too Doe Nakotae

To life immortal. Necromancy need not only be relegated to the raising of zombies for the continuation of a body. Often enough this dark school of magic is used in the efforts of seeking immortality. The results of necromantic longevity rituals tend to break into two different categories. The first results in a form of vampirism. The second results in a type of revenant. Where horror magic is concerned vampires are not always created from one descendant, or by some kind of virus, unless of course the virus was created by magic. Necromantic vampires also do not necessarily need to feed on blood or on flesh. Some feed on the spirit or essence of their victims. Some feed on emotions, usually with fear being the best tasting if not actually most nutritious emotional food.

When a Necromancer extends his life as a revenant--whether corporeal or not--he does not require exotic ‘foods’ and may not require any sustenance. Such living dead magicians continue to exist by will alone or driven by hatred and other strong emotions, though love may keep him going, which isn’t very horrific unless his undying form is rotted or rotting. A Lich is created when the Necromancer gains his immortality at the cost of continuing to exist in a dried husk of a body or a skeleton. The ritual to turn the Necromancer into a Lich requires storing his spirit in some kind of object that is kept safe from harm, for should the spirit be released the Necromancer can then die. This shares some semblance of the Voodoo ritual where an enslaved person’s intellect is kept in a special jar.

Necromancy is not the only path to immortality. The ultimate goal of alchemy is to discover the secret to ever lasting life. This immortality often includes remaining young and vital for the entirety of their extended life. The act of extending ones life by bathing in or feeding on blood can be either necromantic or alchemical depending upon how things are done. Certainly if a magician is extracting bodily fluids--blood, adrenal secretions, etc--and changing them somehow, concentrating them, then this is alchemical magic. The item or material known as the Philosopher’s Stone is needed for these alchemists to achieve their true immortality. This pinnacle of alchemy transmutes the body so that death never comes and is indeed not necessary.

Music: Black Rose Immortal by Opeth and Who Wants to Live Forever by Queen.

Opeth: Morningrise
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Queen: A Kind of Magic

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Wednesday, April 09, 2008

Anatomy of a Horror Setting #2-1: A New and Magical Setting

Don't let the title fool you. If the idea of a magical setting, or more precisely a setting including magic doesn't sound very horrific, then just follow the next batch of articles and see how terrifying it can be. The darkest abilities and misuses of psychic powers are in some fashions just the tip of the heinous and gruesome iceberg compared to the depravity and stark evil of horror-based magic. The magic horror setting is also a much different animal than the psychic horror setting. The rules are very different and need to be worked up right from scratch. It may be a personal bias, but the first difference is that the setting should not include innate magic abilities. They're great in the realm of fantasy, however they represent a level of power not really conducive to the mood of terror.

Level of power, especially in certain veins, can also be damaging to the horrific tenor desired in a good dark setting. The more widespread and far-reaching magics have to be handled differently to avoid turning it into something too fantastical--in this sense kind of light--or too comic-book-like. It can be a fine line to tread. All of the right elements can be there for the horror, but on which side of the line the final product will fall is all about the execution. Sometimes it comes down to putting the right kind of flourishes on things, other times it requires a heavy limiting hand. As before it requires asking a lot of questions and picking the best answers to maintain the exact mood that the setting will require to convey what the story, book, game, or movie needs to have.

Some of the questions maybe can't even be articulated as questions, they exist simply as choices. Leading the pack is which schools or archetypal forms of magic will be a part of the setting. The smaller the scale of the setting in terms of what medium it is being created for the less kinds of magic will be required. It might be untrue though that the larger the scope the more will be necessary. A setting might only need one or two styles. There is something of a tangled snarl here. Inextricably bound up in the 'schools' of magic are the process types. These types are all about the requirements and procedures of creating magical effects. It is hard to decipher where one ends and the next begins. Form follows function in some examples and in others the function stands on its own.

Mood: leering.
Music: March of the Black by Queen and Dance of Death by Iron Maiden.

Queen: II
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Iron Maiden: Dance of Death

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