Come Together, Coven Me
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Labels: affect, magic, magic setting, role-playing games, scale, social, spells, time
R.G. Male is a writer of horror, sci-fi, and miscellaneous dark fiction. See his chaos of thoughts on his craft, the industry, and his favourite hobby, pen and paper Role-Playing Games. Not to mention general train of thought.
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Labels: affect, magic, magic setting, role-playing games, scale, social, spells, time
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Labels: advancement, death, factors, magic, magic setting, role-playing games, rules, spells
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Labels: magic, ritual, role-playing games, rules, sacrifices, spells, time, verisimilitude
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Labels: advancement, character, Game Master, magic, psychic, role-playing games, simulation, spells, verisimilitude
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Labels: character, future, Game Master, magic, mood, research, role-playing games, simulation, spells, Tags: advancement
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Labels: character, depth, differences, education, magic, military, politics, role-playing games, skills, society
Most of the questions, suggestions, and considerations that were a part of devising the setting for a modern magical horror still apply in the horror fantasy setting. The fantasy setting conventions and norms provide extra help as well as disadvantages to crafting the horror of the setting. Even some magic that was discounted is back on the proverbial table. The disconnect that the fantasy genre has with the modern, rational world immediately opens up avenues of horror that would be unwieldy or impractical in the modern magical horror setting. That disconnect also negates the impact of breaking the rational, which is often a major factor in supernatural horrors. In its place is the horror of the inevitable, the persistent threat looming overhead, lurking in every corner.
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Labels: control, curses, fantasy, fantasy setting, horror, magic, magic setting, morals, zombies
There is one more enormous genre that hasn’t been corrupted by horror in this series, fantasy. The broadest category of fantasy generally refers to medieval high-magic settings. There are magical creatures of every stripe, races that interact and conflict with humans, and magic that is a powerful force wielded to far-reaching affect on the world and everything in it. Most of the stories take place in medieval Europe though often details like how feudal life worked, peasants lived, and their ability to do things within the hierarchical caste system sometimes falls to the wayside. To a large extent taking the time period forward to modern eras--anything 1900s or later--has already been covered. There are some settings in the industrial age but that will come later.
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Labels: demons, fantasy, fantasy setting, horror, magic, monster, perspective, scale
Don't let the title fool you. If the idea of a magical setting, or more precisely a setting including magic doesn't sound very horrific, then just follow the next batch of articles and see how terrifying it can be. The darkest abilities and misuses of psychic powers are in some fashions just the tip of the heinous and gruesome iceberg compared to the depravity and stark evil of horror-based magic. The magic horror setting is also a much different animal than the psychic horror setting. The rules are very different and need to be worked up right from scratch. It may be a personal bias, but the first difference is that the setting should not include innate magic abilities. They're great in the realm of fantasy, however they represent a level of power not really conducive to the mood of terror.
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Labels: horror, kinds of magic, magic, magic setting, mood, terror