13 Nights of Halloween 2011: Night 1 The Blob (1988)
R.G. Male's Dark Corners has moved to a new home. Expect all of the old posts to be moved soon. Sorry for the inconvenience, please don't mind the dust.
R.G. Male is a writer of horror, sci-fi, and miscellaneous dark fiction. See his chaos of thoughts on his craft, the industry, and his favourite hobby, pen and paper Role-Playing Games. Not to mention general train of thought.
R.G. Male's Dark Corners has moved to a new home. Expect all of the old posts to be moved soon. Sorry for the inconvenience, please don't mind the dust.
Hello and welcome to the rundown of this year's 13 Nights of Hallowe'en. This year I decided on a single theme... remakes. Some people love to hate them, but I take them as they are. I will try not to talk too much about the originals if at all. I certainly won't compare them--I have somewhere else I want to do that when time permits a lengthier look. In a moment I will drop a link to the list of all thirteen movies. Hit your local video store, snail mail rental services or legal download service and watch along. If you felt like it you could start watching a night early and be in the know of some of the things I may hint at about the movies--plus you could watch whatever you wanted on Hallowe'en night.
The title for each night and sales links to Amazon.com are over at WraithStop as per usual, with the actual nights' posts appearing here.
I will not be posting again in September, while I work on some coding projects that need to get done. I will return in early October to preview the 13 Nights of Hallowe'en, and with some special news. Take care and see you all again then.
I recently read a short article or micro-blog post about the scale of evil in fantasy role-playing game adventures and sessions. The question was asked why is everything on such a large scale? A necromancer raises an army of the undead, an entire world is threatened by the opening of a portal into a hellish world, and such grand and epic storylines. No one is going to say that these are bad plots or undesirable situations for players and Game Masters alike. However, where are the smaller plots? Where is the mad alchemist bleeding a unicorn for his magic projects? Where is the boy with some evil thing living in his cupboard? Where is the woman chained to an altar awaiting the sea monster to take her as a sacrifice to leave the village's fishing boats alone? Where are the myriad of small personal horrors and injustices waiting to be dealt with?
The answer is they are wherever you want to come up with them and slot them into your game. That is if you are into that sort of thing. Not everyone wants to start from scratch. Not everyone needs to be a world builder. These intimate sorts of plots should crop up different places. Game designers that want to should get on this need. They can always be used as one shots, convention scenarios, side-stories, and whenever a diversion from the usual is needed. They can certainly come in handy for gaming groups to try out a new game. They would give a taste of what it is like without a lot of pre-preparation and actual game time to run through them. They can also be expanded; part of some larger storyline; or from the same game and author who constructed them so, strung together to form a complete storyline. So, if you design and author games and you are reading this, go make with the tippy-tap and garner yourself a wider audience.
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There are a number of benefits afforded to extended and long-term narratives. The benefit is felt more strongly in the written word than in movies as far as series tend to go, frequently because of a singular author. Of course moving from the page to the screen can pass on those benefits. I have discovered a really nice benefit while writing the posts for the On Dark Rhoads™ blog that I did not anticipate, as much as it makes sense. I can introduce concepts, characters, and any idea I might like to add into the narrative at any point, without getting straight to the point of why it is there. I can hint at its importance, or I can say nothing and just let it stand. Silence on the point can add its own mystique as well. Then I can come back to it when the time is right and the savvy readers will know they've seen it before and have the kind of aha moment that just wouldn't occur or be possible any other way.
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Labels: blogging, conflict, foreshadowing, introductions, misdirection, mystery, On Dark Rhoads, plot, politics, revelation, writing
When you have a setting with ghosts, poltergeists, and other paranormal goings-on in that vein, the next logical addition to the setting is people who investigate and or deal with such manifestations of the supernatural. There are essentially two types of groups who undertake these endeavours, though there is always the potential for overlap. There are those that take a scientific approach and those that take the metapsychical approach. Beyond, or aside, from the overlap of these two methodologies, is the conflict between the two, which can be further complicated by the deniers and debunkers of both. This of course ends with a messy four-way conflict, but therein lays some fun of its own.
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Labels: belief, debunk, disagreement, ghosts, metaphysics, paranormal, parapsychology, poltergeists, science, setting, theories
If you're new to this blog, or just to this particular topic I am writing a blog called On Dark Rhoads. It is the fictional account of Joshua Rhoads and the haunting of his house. It is more than that though. One aspect of the fictional world Joshua lives in is a fictional political party running the country. Another aspect to consider is Joshua is psychic and does not know it yet. Now, this is what I'm dealing with...
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Labels: Big Brother, bigotry, guilt, haunted, horror, Joshua Rhoads, malevolent, On Dark Rhoads, politics, psychic, setting, sinister, TechStop