Advancement of the Machines
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Labels: advancement, affect, implications, influence, robotics, tactics, Terminator, time, time period, time travel
R.G. Male is a writer of horror, sci-fi, and miscellaneous dark fiction. See his chaos of thoughts on his craft, the industry, and his favourite hobby, pen and paper Role-Playing Games. Not to mention general train of thought.
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Labels: advancement, affect, implications, influence, robotics, tactics, Terminator, time, time period, time travel
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Labels: affect, magic, magic setting, role-playing games, scale, social, spells, time
Beyond what was discussed last time about the weather in games—and this applies to all story telling—there are other factors to consider. The most visible of these factors in indeed visibility. Whether it is heavy rain, driving snow, or clinging mists, the weather does affect how far away things can be seen. This can be an important factor in game combat or in mood creation in fiction. Additionally in both role-playing and stories this helps determine the feasibility of certain actions as well as precipitates the need of other actions.
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Labels: affect, blizzard, fog, mood, novel, rain, roleplaying, setting, snow, storm, weather